Home
Forsaken WorldClassic

The nine paths

Six races, nine classes. Each holds a precise party role. None is a duplicate, and all reach level 90 without compromise.

Bard
Race

Bard

Support · hybrid

The blade in one hand, the melody in the other.

The Bard is the group's Swiss army knife: buffs, off-healing, control and decent damage, all blending music and blade. He excels at nothing, and that's the price of versatility: he replaces neither a real healer nor a real DPS. But a good Bard changes a fight's tempo, sleeps a key target and holds his people at the right moment. A class for those who like reading the whole field.

Damage
Resistance
Support
Difficulty

Signature skills

  • Hymn of ValorLastingly boosts the nearby group's attack and speed.
  • LullabySleeps a target as long as it takes no damage.
  • Healing RefrainGradually heals allies around you as you play.

Every class at a glance

Still unsure? Compare here. Difficulty shows the learning curve, not power: at level 90, no class is weak.

ClassRaceRole DamageResistanceDifficulty
Warrior Human | ElfDamage · melee
Protector Stoneman MTank
Assassin Human | Kindred | Lycan MDamage · melee
Marksman DwarfDamage · ranged
Mage Human | KindredDamage · ranged
Priest Human | Elf | Lycan FHealing
Vampire KindredDamage · hybrid
Bard ElfSupport · hybrid
Reaper Kindred | LycanDamage · melee