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Forsaken WorldClassic

The nine paths

Six races, nine classes. Each holds a precise party role. None is a duplicate, and all reach level 90 without compromise.

Marksman
Race

Marksman

Damage · ranged

He hits you before you know where it came from.

A methodical shooter, the Marksman deals sustained ranged damage and controls the field with traps. His strength is also his constraint: he must keep his distance. Pinned in melee with no escape ready, he collapses fast. He rewards kiting, reading the fight and managing spacing more than raw reflex.

Damage
Resistance
Support
Difficulty

Signature skills

  • Piercing ShotAn arrow that punches through armor and ignores part of the defense.
  • Arrow RainSaturates an area with projectiles; excellent on tight groups.
  • Jaw TrapRoots the first enemy that steps on it.

Every class at a glance

Still unsure? Compare here. Difficulty shows the learning curve, not power: at level 90, no class is weak.

ClassRaceRole DamageResistanceDifficulty
Warrior Human | ElfDamage · melee
Protector Stoneman MTank
Assassin Human | Kindred | Lycan MDamage · melee
Marksman DwarfDamage · ranged
Mage Human | KindredDamage · ranged
Priest Human | Elf | Lycan FHealing
Vampire KindredDamage · hybrid
Bard ElfSupport · hybrid
Reaper Kindred | LycanDamage · melee