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Forsaken WorldClassic

The nine paths

Six races, nine classes. Each holds a precise party role. None is a duplicate, and all reach level 90 without compromise.

Mage
Race

Mage

Damage · ranged

One well-placed spell wipes half a pack.

The Mage is king of area damage: nothing clears a pack of enemies faster. At range, he is devastating. But he is made of paper: one positioning mistake, an assassin at his back, and it's over. He lives and dies by his cooldowns and interrupts. Powerful in the right hands, frustrating until you learn to survive.

Damage
Resistance
Support
Difficulty

Signature skills

  • Frost BoltDamages and slows the target, to keep your distance.
  • MeteorCalls a rain of fire over a wide area after a short delay.
  • Arcane ShieldAbsorbs damage and prevents interruption while casting.

Every class at a glance

Still unsure? Compare here. Difficulty shows the learning curve, not power: at level 90, no class is weak.

ClassRaceRole DamageResistanceDifficulty
Warrior Human | ElfDamage · melee
Protector Stoneman MTank
Assassin Human | Kindred | Lycan MDamage · melee
Marksman DwarfDamage · ranged
Mage Human | KindredDamage · ranged
Priest Human | Elf | Lycan FHealing
Vampire KindredDamage · hybrid
Bard ElfSupport · hybrid
Reaper Kindred | LycanDamage · melee