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The nine paths

Six races, nine classes. Each holds a precise party role. None is a duplicate, and all reach level 90 without compromise.

Vampire
Race

Vampire

Damage · hybrid

Every blow dealt heals him. Every blow taken feeds him.

An eternal predator, the Vampire drains life to grow stronger. Self-sufficient, aggressive, built for duels: he heals by striking and survives where a pure DPS would fall. His weakness is misplaced stubbornness: cut off from his target, denied his drain, he loses his engine. A demanding class that punishes overconfidence as much as it rewards daring.

Damage
Resistance
Support
Difficulty

Signature skills

  • Blood BiteDeals damage and returns part of the life stolen to you.
  • SwarmDissolves into bats to strike several targets around you.
  • Blood PactSacrifices life to multiply your damage for a short moment.

Every class at a glance

Still unsure? Compare here. Difficulty shows the learning curve, not power: at level 90, no class is weak.

ClassRaceRole DamageResistanceDifficulty
Warrior Human | ElfDamage · melee
Protector Stoneman MTank
Assassin Human | Kindred | Lycan MDamage · melee
Marksman DwarfDamage · ranged
Mage Human | KindredDamage · ranged
Priest Human | Elf | Lycan FHealing
Vampire KindredDamage · hybrid
Bard ElfSupport · hybrid
Reaper Kindred | LycanDamage · melee