The nine paths
Six races, nine classes. Each holds a precise party role. None is a duplicate, and all reach level 90 without compromise.

Race
Vampire
Damage · hybridEvery blow dealt heals him. Every blow taken feeds him.
An eternal predator, the Vampire drains life to grow stronger. Self-sufficient, aggressive, built for duels: he heals by striking and survives where a pure DPS would fall. His weakness is misplaced stubbornness: cut off from his target, denied his drain, he loses his engine. A demanding class that punishes overconfidence as much as it rewards daring.
Signature skills
- Blood BiteDeals damage and returns part of the life stolen to you.
- SwarmDissolves into bats to strike several targets around you.
- Blood PactSacrifices life to multiply your damage for a short moment.
Every class at a glance
Still unsure? Compare here. Difficulty shows the learning curve, not power: at level 90, no class is weak.
| Class | Race | Role | Damage | Resistance | Difficulty |
|---|---|---|---|---|---|
| Warrior | Human | Elf | Damage · melee | |||
| Protector | Stoneman M | Tank | |||
| Assassin | Human | Kindred | Lycan M | Damage · melee | |||
| Marksman | Dwarf | Damage · ranged | |||
| Mage | Human | Kindred | Damage · ranged | |||
| Priest | Human | Elf | Lycan F | Healing | |||
| Vampire | Kindred | Damage · hybrid | |||
| Bard | Elf | Support · hybrid | |||
| Reaper | Kindred | Lycan | Damage · melee |