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Forsaken WorldClassic

The nine paths

Six races, nine classes. Each holds a precise party role. None is a duplicate, and all reach level 90 without compromise.

Warrior
Race

Warrior

Damage · melee

Where it hurts, he's already in the thick of it.

The Warrior opens fights and never backs off. He takes a decent beating, hits hard and chains targets without downtime. He is neither the toughest tank nor the best ranged damage: his weakness is the kiting target that keeps him at bay and wears him down. Against a mobile, well-played opponent, he chases. But the moment he sticks to a target, few classes hold the pressure.

Damage
Resistance
Support
Difficulty

Signature skills

  • Thunder ChargeCharges the target across the gap and briefly stuns on impact.
  • Steel WhirlwindStrikes every target around you: ideal when swarmed.
  • Cry of ValorBoosts the nearby party's attack and draws enemy attention.

Every class at a glance

Still unsure? Compare here. Difficulty shows the learning curve, not power: at level 90, no class is weak.

ClassRaceRole DamageResistanceDifficulty
Warrior Human | ElfDamage · melee
Protector Stoneman MTank
Assassin Human | Kindred | Lycan MDamage · melee
Marksman DwarfDamage · ranged
Mage Human | KindredDamage · ranged
Priest Human | Elf | Lycan FHealing
Vampire KindredDamage · hybrid
Bard ElfSupport · hybrid
Reaper Kindred | LycanDamage · melee