The nine paths
Six races, nine classes. Each holds a precise party role. None is a duplicate, and all reach level 90 without compromise.

Race
Priest
HealingAs long as he stands, the group stands.
The Priest heals, shields, cleanses and revives. He is the backbone of any serious group. You don't clear hard instances without him. The downside is real: his solo damage is poor, levelling takes patience, and in PvP he is everyone's priority target. Without teammates to cover him, he suffers. With them, he is irreplaceable.
Signature skills
- Regenerating LightHeals an ally and those near them over time.
- Sacred ShieldWraps an ally in a barrier that absorbs the next hits.
- Soul RecallBrings a fallen ally back into the fight, ready to go.
Every class at a glance
Still unsure? Compare here. Difficulty shows the learning curve, not power: at level 90, no class is weak.
| Class | Race | Role | Damage | Resistance | Difficulty |
|---|---|---|---|---|---|
| Warrior | Human | Elf | Damage · melee | |||
| Protector | Stoneman M | Tank | |||
| Assassin | Human | Kindred | Lycan M | Damage · melee | |||
| Marksman | Dwarf | Damage · ranged | |||
| Mage | Human | Kindred | Damage · ranged | |||
| Priest | Human | Elf | Lycan F | Healing | |||
| Vampire | Kindred | Damage · hybrid | |||
| Bard | Elf | Support · hybrid | |||
| Reaper | Kindred | Lycan | Damage · melee |