The nine paths
Six races, nine classes. Each holds a precise party role. None is a duplicate, and all reach level 90 without compromise.

Race
Protector
TankThe wall the rest of the group survives behind.
A stone guardian, the Protector exists to soak what would kill the others and keep bosses fixed on him. Essential in instances. In exchange, his damage is low: solo levelling is slow, and without a group he shines little. It is a committed team role. You don't play it for the PvP ladder, you play it so the raid holds.
Signature skills
- TauntForces the enemy to attack you instead of your allies.
- Granite SkinSharply reduces incoming damage for a few seconds.
- BulwarkSets a barrier that absorbs part of the nearby group's hits.
Every class at a glance
Still unsure? Compare here. Difficulty shows the learning curve, not power: at level 90, no class is weak.
| Class | Race | Role | Damage | Resistance | Difficulty |
|---|---|---|---|---|---|
| Warrior | Human | Elf | Damage · melee | |||
| Protector | Stoneman M | Tank | |||
| Assassin | Human | Kindred | Lycan M | Damage · melee | |||
| Marksman | Dwarf | Damage · ranged | |||
| Mage | Human | Kindred | Damage · ranged | |||
| Priest | Human | Elf | Lycan F | Healing | |||
| Vampire | Kindred | Damage · hybrid | |||
| Bard | Elf | Support · hybrid | |||
| Reaper | Kindred | Lycan | Damage · melee |