Home
Forsaken WorldClassic

The nine paths

Six races, nine classes. Each holds a precise party role. None is a duplicate, and all reach level 90 without compromise.

Protector
Race

Protector

Tank

The wall the rest of the group survives behind.

A stone guardian, the Protector exists to soak what would kill the others and keep bosses fixed on him. Essential in instances. In exchange, his damage is low: solo levelling is slow, and without a group he shines little. It is a committed team role. You don't play it for the PvP ladder, you play it so the raid holds.

Damage
Resistance
Support
Difficulty

Signature skills

  • TauntForces the enemy to attack you instead of your allies.
  • Granite SkinSharply reduces incoming damage for a few seconds.
  • BulwarkSets a barrier that absorbs part of the nearby group's hits.

Every class at a glance

Still unsure? Compare here. Difficulty shows the learning curve, not power: at level 90, no class is weak.

ClassRaceRole DamageResistanceDifficulty
Warrior Human | ElfDamage · melee
Protector Stoneman MTank
Assassin Human | Kindred | Lycan MDamage · melee
Marksman DwarfDamage · ranged
Mage Human | KindredDamage · ranged
Priest Human | Elf | Lycan FHealing
Vampire KindredDamage · hybrid
Bard ElfSupport · hybrid
Reaper Kindred | LycanDamage · melee